Specular Antialiasing Sample

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Released: Jul 24, 2013
Updated: Jul 25, 2013 by MJP
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source code, 30323K, uploaded Jul 25, 2013 - 1418 downloads

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Sample code to complement my presentation that's part of the Physically Based Shading in Theory and Practice course at SIGGRAPH 2013, entitled "Crafting a Next-Gen Material Pipeline for The Order: 1886". Demonstrates various methods of preventing aliasing from specular BRDF's when using high-frequency normal maps.

The zip file contains source code as well as a pre-compiled x64 binary.

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